CuSO4_Deposit's Electrolytic Infodump

BiTree - Implement in C

Basis

LevelOrderTraverse is implemented based on Queue.

typedef BiTNode* QElemtype; 
typedef struct QNode{
  QElemtype data;
  struct QNode* next;
}QNode;
typedef struct{
  QNode* front;
  QNode* rear;
}LinkQueue;

// Queue Function Declaration
Status InitQueue(LinkQueue& Q);
Status DestroyQueue(LinkQueue& Q);
bool QueueEmpty(LinkQueue Q);
Status ClearQueue(LinkQueue& Q);
Status EnQueue(LinkQueue& Q, QElemtype e);
Status DeQueue(LinkQueue& Q, QElemtype& e);

Status InitQueue(LinkQueue& Q){
 /* 
  * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

  *         Name:  InitQueue
  *  Description:  Initialize a Queue. Will allocate memory for pointers.
  * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
  */
  Q.front = (QNode*)malloc(sizeof(QNode));
  if(!Q.front)    return FAILURE;
  Q.front->next = NULL;
  Q.rear = Q.front;
  return SUCCESS;
}    

Status DestroyQueue(LinkQueue& Q){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  DestroyQueue
   *  Description:  Destroy a Queue. Free all the pointers.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(!ClearQueue(Q))  return FAILURE;
  free(Q.rear);   Q.rear = NULL;  //Q.rear and Q.front must point to the 
  Q.front = NULL;                 // same address, free once.        
  return SUCCESS;
}

Status ClearQueue(LinkQueue& Q){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  ClearQueue
   *  Description:  Clear Q to an emply queue.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  QElemtype temp;
  while(!QueueEmpty(Q))
      if(!DeQueue(Q, temp))   return FAILURE;
  return SUCCESS;
}

Status EnQueue(LinkQueue& Q, QElemtype e){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  EnQueue
   *  Description:  insert e to Queue ('s rear).
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  QNode* NewNodePtr = (QNode*)malloc(sizeof(QNode));
  if(!NewNodePtr) return FAILURE;
  NewNodePtr -> data = e;
  NewNodePtr -> next = NULL;
  Q.rear -> next = NewNodePtr;
  Q.rear = NewNodePtr;
  return SUCCESS;
}    

Status DeQueue(LinkQueue& Q, QElemtype& e){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  DeQueue
   *  Description:  Delete the first element in Q after assigning it to e.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(QueueEmpty(Q))   return FAILURE;
  e = (Q.front -> next) -> data;
  QNode* FreeHere = Q.front -> next;
  if (FreeHere == Q.rear)  Q.rear = Q.front;
  Q.front -> next = FreeHere -> next;
  free(FreeHere); FreeHere = NULL;
  return SUCCESS;
}

bool QueueEmpty(LinkQueue Q){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  QueueEmpty
   *  Description:  return TRUE if Q is empty; else return FALSE.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(Q.front->next == NULL)   return TRUE;
  else return FALSE;
}

Code

/*
* 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
*
*       Filename:  BiTree.cpp
*
*    Description:  Implemrnt a BiTree in C.
*
*        Version:  1.0
*        Created:  2021/10/21 18:21:42
*       Revision:  none
*       Compiler:  gcc
*
*         Author:  CuSO4_Deposit (Depoze), CuSO4D@protonmail.com
*/         
#include <stdio.h>
#include <iostream>
#include <stdlib.h>

#define TRUE 1
#define FALSE 0
#define SUCCESS 1
#define FAILURE 0

typedef int Status;
typedef char TElemtype;
typedef struct BiTNode{
  TElemtype data;
  struct BiTNode* lchild;
  struct BiTNode* rchild;
}BiTNode;

// Function Declaration
Status InitBiTree(BiTNode* T);
Status DestroyBiTree(BiTNode*& T); 
Status ClearBiTree(BiTNode*& T);
bool BiTreeEmpty(BiTNode* T);
Status CreateBiTree(BiTNode*& T);
int BiTreeDepth(BiTNode* T);
TElemtype Value(BiTNode* T);
Status Assign(BiTNode* T, TElemtype e);
BiTNode* Parent(BiTNode* T);
BiTNode* LeftChild(BiTNode* T);
BiTNode* RightChild(BiTNode* T);
Status InsertChild(BiTNode* T, int LR, TElemtype Value);
Status DeleteChild(BiTNode*& T, int LR);
Status PostorderTraverse(BiTNode* T, Status (*visit)(BiTNode*));
Status LevelorderTraverse(BiTNode* T, Status (*visit)(BiTNode*));

Status InitBiTree(BiTNode* T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  InitBiTree
   *  Description:  Initialize a BiTree, assigning NULL to pointers.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  T->lchild = NULL;
  T->rchild = NULL;
  return SUCCESS;
}

Status DestroyBiTree(BiTNode*& T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  DestroyBiTree
   *  Description:  free memory.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(!T) return SUCCESS;
  DestroyBiTree(T->lchild);
  DestroyBiTree(T->rchild);
  free(T); T = NULL;
  return SUCCESS;
}

Status PostorderTraverse(BiTNode* T, Status (*visit)(BiTNode*)){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  PostorderTraverse
   *  Description:  Postorfer traverse a tree. to each node N. execute visit(N);
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(!T)  return SUCCESS;
  PostorderTraverse(T->lchild, visit);
  PostorderTraverse(T->rchild, visit);
  visit(T);
  return SUCCESS;
}

Status ClearBiTree(BiTNode*& T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  ClearBiTree
   *  Description:  Delete all son nodes, T becomes an empty tree.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(!T) return SUCCESS;
  ClearBiTree(T->lchild);
  ClearBiTree(T->rchild);
  DeleteChild(T, 0);
  DeleteChild(T, 1);
  return SUCCESS;
}

Status CreateBiTree(BiTNode*& T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  CreateBiTree
   *  Description:  input a preorder traverse sequence, replace empty tree with '#'.
   *                  Function will create a BiTree with T as its root.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  char temp = '0';
  std::cin>>temp;
  if (temp == '#'){
      T = NULL;
      return SUCCESS;
  }
  else{
      if(!(T = (BiTNode*)malloc(sizeof(BiTNode)))) return FAILURE;
      T->data = temp;
      CreateBiTree(T->lchild);
      CreateBiTree(T->rchild);
  }
}

TElemtype Value(BiTNode* T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  Value
   *  Description:  return the data of T.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  return T->data;
}

Status Assign(BiTNode* T, TElemtype e){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  Assign
   *  Description:  assign e to T->data.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(!T)  return FAILURE;
  T->data = e;
  return SUCCESS;
}

Status DeleteChild(BiTNode*& T, int LR){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  DeleteChlid
   *  Description:  Delete the child of a node. L = 0; R = 1.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(LR){
      if(!T->rchild)  return SUCCESS;
      free(T->rchild);    T->rchild = NULL;
  }
  else{   //LR = 1
      if(!T->lchild)  return SUCCESS;
      free(T->lchild);    T->lchild = NULL; 
  }
  return SUCCESS;
}

Status InsertChild(BiTNode* T, int LR, TElemtype ChildData){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  InsertChild
   *  Description:  insert a child to this root. L = 0, R = 1.
   *                  if the place has already got a child, return FALSE. 
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(LR){
      if(T->rchild)   return FAILURE;
      BiTNode* temp = (BiTNode*)malloc(sizeof(BiTNode));
      temp->data = ChildData;
      temp->lchild = NULL; temp->rchild = NULL;
      T->rchild = temp;
  }
  else{   //LR = 1
      if(T->lchild)   return FAILURE;
      BiTNode* temp = (BiTNode*)malloc(sizeof(BiTNode));
      temp->data = ChildData;
      temp->lchild = NULL; temp->rchild = NULL;
      T->lchild = temp;
  }
  return SUCCESS;
}

bool BiTreeEmpty(BiTNode* T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  BiTreeEmpty
   *  Description:  if BiTree is empty, return TRUE, else return FALSE.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
 if(T)    return TRUE;
 else return FALSE;
}

int BiTreeDepth(BiTNode* T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  BiTreeDepth
   *  Description:  return the depth of bitree. (the depth of only a root is 1)
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(!T)  return 0;
  int lDepth = BiTreeDepth(T->lchild);
  int rDepth = BiTreeDepth(T->rchild);
  return lDepth < rDepth
      ? rDepth + 1
      : lDepth + 1;
}

Status LevelorderTraverse(BiTNode* T, Status (*visit)(BiTNode*)){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  LevelorderTraverse
   *  Description:  Traverse in level order, based on queue.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  LinkQueue Q;
  InitQueue(Q);
  QElemtype Processing;
  if(!T)  return SUCCESS;
  EnQueue(Q, T);
  while (!QueueEmpty(Q)){
      DeQueue(Q, Processing);
      if(!visit(Processing))  return FAILURE;
      if(Processing->lchild)  EnQueue(Q, Processing->lchild);
      if(Processing->rchild)  EnQueue(Q, Processing->rchild);
  }

  DestroyQueue(Q);
  return SUCCESS;
}

BiTNode* Parent(BiTNode* T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  Parent
   *  Description:  if T has parent return its parent, else return NULL.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  LinkQueue Q;
  InitQueue(Q);
  QElemtype Processing;
  while (!QueueEmpty(Q)){
      DeQueue(Q, Processing);
      if(Processing->lchild 
    T  Processing->rchild
 T)  return Processing;
      if(Processing->lchild)  EnQueue(Q, Processing->lchild);
      if(Processing->rchild)  EnQueue(Q, Processing->rchild);
  }
  return NULL;
  DestroyQueue(Q);

}

BiTNode* LeftChild(BiTNode* T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  LeftChild
   *  Description:  return the address of T's left child. if it doesn't have one, return NULL.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  return T->lchild;
}

BiTNode* RightChild(BiTNode* T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  RightChild
   *  Description:  return the address of T's right child. if it doesn't have one, return NULL.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  return T->rchild;
}

Test



Status TestVisit(BiTNode* T){
  /* 
   * 
    =  FUNCTION

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

   *         Name:  TestVisit
   *  Description:  a test visit function for traverse.
   * 
    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    

    
=
   */
  if(!T)   return SUCCESS;
  printf("%c\n", T->data);
  return SUCCESS;    
}

int main(){
  BiTNode* T = (BiTNode*)malloc(sizeof(BiTNode));
  InitBiTree(T);
  Assign(T, 'a');
  InsertChild(T, 0, 'b');
  InsertChild(T, 1, 'c');
  InsertChild(LeftChild(T),0 ,'e');
  PostorderTraverse(T, TestVisit);
  LevelorderTraverse(T, TestVisit);
  ClearBiTree(T);
  PostorderTraverse(T, TestVisit);
  return 0;
}

result:

C:\WINDOWS\system32\cmd.exe /c (^“D:\Learning\Computer\Data-Structure\ADT\BiTree\BiTree.exe^” ) e b c a a b c e a Hit any key to close this window…

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